Name: | stb_voxel_render-devel |
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Version: | 0.89 |
Release: | 0.17.20220908git8b5f1f3.el7 |
Architecture: | x86_64 |
Group: | Unspecified |
Size: | 163828 |
License: | MIT or Unlicense |
RPM: | stb_voxel_render-devel-0.89-0.17.20220908git8b5f1f3.el7.x86_64.rpm |
Source RPM: | stb-0-0.17.20220908git8b5f1f3.el7.src.rpm |
Build Date: | Sun Sep 18 2022 |
Build Host: | build-ol7-x86_64.oracle.com |
Vendor: | Oracle America |
URL: | https://github.com/nothings/stb |
Summary: | Helps render large-scale “voxel” worlds for games |
Description: | This library helps render large-scale “voxel” worlds for games, in this case, one with blocks that can have textures and that can also be a few shapes other than cubes. Video introduction: http://www.youtube.com/watch?v=2vnTtiLrV1w Minecraft-viewer sample app (not very simple though): http://github.com/nothings/stb/tree/master/tests/caveview It works by creating triangle meshes. The library includes - converter from dense 3D arrays of block info to vertex mesh - vertex & fragment shaders for the vertex mesh - assistance in setting up shader state For portability, none of the library code actually accesses the 3D graphics API. (At the moment, it’s not actually portable since the shaders are GLSL only, but patches are welcome.) You have to do all the caching and tracking of vertex buffers yourself. However, you could also try making a game with a small enough world that it’s fully loaded rather than streaming. Currently the preferred vertex format is 20 bytes per quad. There are designs to allow much more compact formats with a slight reduction in shader features, but no roadmap for actually implementing them. |
- A few improved descriptions
- Improved summaries based on upstream’s README.md
- Update to 8b5f1f3 - The stb_perlin-devel subpackage has been restored, as upstream believes all relevant patents are now expired.
- Reword spec file note on stb_include
- Security fix for CVE-2022-28041
- Security fix for CVE-2021-42715 and CVE-2021-42716
- Update to af1a5bc: only issue templates are affected; packaged files should be identical.
- Reduce macro indirection in the spec file
- Update to c0c9826 (fix RHBZ#2002436) - Removed and obsoleted stb_perlin-devel due to possible patents - Updated stb_truetype to 1.26 - Bug fixes in stb_image (no new version number)
- Fix signature of dummy realloc() for STB_VORBIS_NO_CRT