[ol8_developer_EPEL] pcg-cpp-devel-0.98.1-2.20220420git428802d.el8.x86_64

Name:pcg-cpp-devel
Version:0.98.1
Release:2.20220420git428802d.el8
Architecture:x86_64
Group:Unspecified
Size:134803
License:MIT or ASL 2.0
RPM: pcg-cpp-devel-0.98.1-2.20220420git428802d.el8.x86_64.rpm
Source RPM: pcg-cpp-0.98.1-2.20220420git428802d.el8.src.rpm
Build Date:Fri Apr 29 2022
Build Host:build-ol8-x86_64.oracle.com
Vendor:Oracle America
URL:https://github.com/imneme/pcg-cpp
Summary:PCG Random Number Generation, C++ Edition
Description:
This code provides an implementation of the PCG family of random number
generators, which are fast, statistically excellent, and offer a number of
useful features.

Full details can be found at the PCG-Random website
(http://www.pcg-random.org/). This version of the code provides many family
members – if you just want one simple generator, you may prefer the minimal C
version of the library.

There are two kinds of generator, normal generators and extended generators.
Extended generators provide k dimensional equidistribution and can perform
party tricks, but generally speaking most people only need the normal
generators.

There are two ways to access the generators, using a convenience typedef or by
using the underlying templates directly (similar to C++11’s std::mt19937
typedef vs its std::mersenne_twister_engine template). For most users, the
convenience typedef is what you want, and probably you’re fine with pcg32 for
32-bit numbers. If you want 64-bit numbers, either use pcg64 (or, if you’re on
a 32-bit system, making 64 bits from two calls to pcg32_k2 may be faster).

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