Name: | stb_voxel_render-devel |
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Version: | 0.89 |
Release: | 0.27.20231009gitc4bbb6e.el8 |
Architecture: | x86_64 |
Group: | Unspecified |
Size: | 163828 |
License: | MIT OR Unlicense |
RPM: | stb_voxel_render-devel-0.89-0.27.20231009gitc4bbb6e.el8.x86_64.rpm |
Source RPM: | stb-0-0.27.20231009gitc4bbb6e.el8.src.rpm |
Build Date: | Thu Oct 19 2023 |
Build Host: | build-ol8-x86_64.oracle.com |
Vendor: | Oracle America |
URL: | https://github.com/nothings/stb |
Summary: | Helps render large-scale “voxel” worlds for games |
Description: | This library helps render large-scale “voxel” worlds for games, in this case, one with blocks that can have textures and that can also be a few shapes other than cubes. Video introduction: http://www.youtube.com/watch?v=2vnTtiLrV1w Minecraft-viewer sample app (not very simple though): http://github.com/nothings/stb/tree/master/tests/caveview It works by creating triangle meshes. The library includes - converter from dense 3D arrays of block info to vertex mesh - vertex & fragment shaders for the vertex mesh - assistance in setting up shader state For portability, none of the library code actually accesses the 3D graphics API. (At the moment, it’s not actually portable since the shaders are GLSL only, but patches are welcome.) You have to do all the caching and tracking of vertex buffers yourself. However, you could also try making a game with a small enough world that it’s fully loaded rather than streaming. Currently the preferred vertex format is 20 bytes per quad. There are designs to allow much more compact formats with a slight reduction in shader features, but no roadmap for actually implementing them. |
- Update to 0^20231009gitc4bbb6e - A new stb_image_resize2 library is introduced - Upstream has deprecated stb_image_resize, but we still package it
- Fix null pointer dereference in stb_image
- Update to 5736b1 (version history and README updates)
- Update License to SPDX
- Update to 6199bf7 (stb_image 2.28) - Security-related patches for stb_image have been merged upstream, and there are other bugfixes.
- Patch in a candidate fix for ossfuzz issue 24232 - Improves handling of certain invalid PNGs by stb_image
- Fix Version/Provides for reintroduced stb_perlin-devel
- A few improved descriptions
- Improved summaries based on upstream’s README.md
- Update to 8b5f1f3 - The stb_perlin-devel subpackage has been restored, as upstream believes all relevant patents are now expired.